Black Ops Cold War: Patch Notes zu Update 1.14 | Neue Inhalte für Season 2, Balancing-Anpassungen, Verbesserungen & Fehlerkorrekturen


Black Ops Cold War: Patch Notes zu Update 1.14 | Neue Inhalte für Season 2, Balancing-Anpassungen, Verbesserungen & Fehlerkorrekturen

Mit Update 1.14 für “Call of Duty: Black Ops Cold War” erwarten euch nicht nur neue Inhalte, sondern auch diverse Anpassungen, Verbesserungen und Fehlerkorrekturen. Zu den Balancing-Anpassungen zählen Änderungen an den Waffen und am Movement (Wechsel zwischen Springen, Ducken und Kriechen). Nachfolgend findet ihr eine Übersicht aller Änderungen. Die Roadmap zu den neuen Inhalten und ihrer Verfügbarkeit findet ihr in unserem vorherigen Beitrag (hier klicken).



PATCH NOTES – UPDATE 1.14

Die Downloadgröße des Updates für Black Ops Cold War bewegt sich je nach Plattform zwischen 7.5 und 14 GB. Spieler auf Playstation können den Patch bereits seit dem Wochenende herunterladen, der Patch kann aber erst am Dienstag, den 30. März, um 6 Uhr früh installiert werden. Zu dieser Zeit startet auch der Download auf allen Plattformen, für die es keine Preload-Möglichkeit gibt.


Black Ops Cold War Update Größen:

  • PlayStation 5: 12.2 GB
  • PlayStation 4: 7.4 GB
  • Xbox Series X | S: 14.18 GB
  • Xbox One: 9.13 GB
  • PC: 8.1 GB


GLOBAL

Weapons

  • Assault Rifles
    • Krig 6
      • Improved visibility while firing in ADS.
      • Complete tuning pass on weapon accuracy, weapon movement, and visual clarity while firing with any Optic attachment.
      • Addressed instances of the weapon feeling “floaty” when firing for a prolonged amount of time.
    • FFAR 1
      • Increased ballistic speed by 12.8%.
    • Groza
      • Increased maximum damage range by 40%.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on assault rifles.
  • Submachine Guns
    • Milano 821
      • Increased mid-range damage by 10%.
      • Increased mid-range damage range by 33%.
      • Increased sprint out speed by 14.2%.
      • Increased raise speed by 11%.
      • Slightly increased ADS-in speed.
    • KSP 45
      • Increased ballistic speed by 32.5%.
      • Reduced burst delay by 20%.
    • AK-74u
      • Reduced accuracy with prolonged firing.
      • Reduced muzzle velocity by 23.4%.
    • LC10
      • Reduced max damage range by 41%.
      • Slightly reduced mid-range damage.
    • MAC-10
      • Modified bullet pattern to add slightly more horizontal trajectories.
    • Attachments
      • Complete tuning pass on Muzzle and Underbarrel attachments that affect Recoil on SMGs.
  • Light Machine Guns
    • Light Machine Gun Alpha
      • Reduced maximum damage range by 25%.
  • Sniper Rifles
    • Disabled glint effect on sniper rifles with Iron Sights equipped.
  • Pistols
    • 1911
      • Increased ADS speed by 11%.
    • Magnum
      • Slightly decreased hip-fire accuracy.
      • Dual Wield: Bullet trajectories are now more varied when firing both guns simultaneously.
      • Redesigned the 4.7” Takedown Barrel attachment into a “Tight Snub” Barrel. This attachment now adds damage to both enemies and vehicles.
  • Launchers
    • RPG-7
      • Slightly increased blast radius.
      • Greatly increased length of straight rocket flight path.
    • General
      • Rockets now inflict more damage to enemies with Flak Jacket in Hardcore. Still requires a direct hit for a 1-hit kill.
  • Attachments
    • Infantry V-Choke
      • Updated attachment description to clarify pros and cons.
  • Weapon Progression
    • Players can now earn Weapon XP and Challenge progress by using any weapon, even if they do not currently own it (for example, using another player’s weapon picked up from the ground that the player does not currently own).

    • Movement
      • Slightly reduced speed of changing stances from stand, crouch, and prone. Additional adjustments to come to address remaining disparity between 1st-person and 3rd-person perspectives.
        Combat Record
      • Added Vehicles section.
      • Addressed an issue with the “Killed By” stat not tracking properly.


    • Quelle