1. Dashboard
  2. Articles
  3. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  4. News-System
  5. Forum
  6. Mediathek
  7. Guestbook
  8. Filebase
  9. Calendar
    1. Upcoming Events
    2. Map
  10. User Map
  11. Steam
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • News update
  • Articles
  • Pages
  • Events
  • Files
  • Forum
  • News
  • News update
  • Videos
  • Images
  • More Options

Dear visitor, welcome! Create an account or sign in to comment

You need to be a member in order to leave a comment

Already have an account? Sign in here.

Sign In Now

Sign up for a new account in our community. It's easy!

Register a new account
  1. Dashboard
  2. Articles
  3. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  4. News-System
  5. Forum
  6. Mediathek
  7. Guestbook
  8. Filebase
  9. Calendar
    1. Upcoming Events
    2. Map
  10. User Map
  11. Steam
  1. Dashboard
  2. Articles
  3. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  4. News-System
  5. Forum
  6. Mediathek
  7. Guestbook
  8. Filebase
  9. Calendar
    1. Upcoming Events
    2. Map
  10. User Map
  11. Steam
  1. Willkommen bei German Armed Pensioners
  2. News-System
  • Menü
  • Menü
  • Sidebar
  • Sidebar
  1. Dashboard
  2. Articles
  3. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  4. News-System
  5. Forum
  6. Mediathek
  7. Guestbook
  8. Filebase
  9. Calendar
    1. Upcoming Events
    2. Map
  10. User Map
  11. Steam

Discord

Modern Shoutbox Pro

  • Toggle autoscroll
    Bueffel

    ,.-.

    10:04
    FZ-Rebell

    moin

    10:46
    FZ-Rebell

    ^^

    16:45
    GRANDM0M

    Wünsche einen schönen Mittwoch

    10:19
    FZ-Rebell

    ,.-.

    16:19
    Bueffel

    ,.-.

    15:00
    FZ-Rebell

    ,.-.

    15:03
    GRANDM0M

    Schönen Dienstag

    13:30
    GRANDM0M

    Wünsche euch einen schönen Tag

    11:34

Partner

DEVLOG: 16. August 2024

  • GRANDM0M
  • August 17, 2024 at 10:42 AM
  • 0 Comments
  • 2,494 Views

Welcome back to our next DEVLOG in a series of diaries covering our most anticipated feature—Fireteam AI. We’re excited to offer this short preview of one of the many, many ways players can command their fireteam.

Please remember all assets shown are currently a work-in-progress.

Let’s start with the fundamentals of a four-man fireteam. It’s become far too common in the genre to refer to four-person units as “squads” instead of fireteams, and we’re here to correct this today. Fireteams consist of four Marines or Soldiers, each with a specific set of responsibilities and weapons that contribute to the team’s overall success. These are Team Lead, Rifleman, Automatic Rifleman, and Assistant Gunner. Our first-hand witnesses of the battle recount just how efficient these fireteams can be as long as each member fulfills their role while also filling in the gaps members of their team cannot fulfill themselves.

Consistent with Marine doctrine, in Six Days in Fallujah, solo players commanding Fireteam AI operate in “buddy pairs.” While the fireteam often operates as a unit, there are many opportunities in which splitting the team will determine the outcome of the mission. As the Team Lead, it is your responsibility to determine when and where these opportunities present themselves. And, it is critical to execute these orders with efficiency and precision.

Literally speaking, this means the Team Lead pairs with the Rifleman while the Automatic Rifleman pairs with the Assistant Gunner. Upon issuing an “Advance” command, the Automatic Rifleman and Assistant Gunner will advance to the position you’ve designated, while the Rifleman provides security for you, the Team Lead. With Buddy Pairs, each fireteam role can rely on the other half of their pairing for cover and security. It’s a perfectly balanced scale that ensures the survival of each member of the fireteam, and it works well.

Speaking of the “Advance” command, here’s a quick demonstration video. The Team Lead has the authority to issue a GO! Command just about anywhere, and the Fire and Ready roles will execute this “Advance” command. With their heads on a swivel, these two AI Marines will advance through terrain, over obstacles, and down alleyways and then find the best cover within the target area and hold this position marked by the command. It’s then your decision to follow or re-route for a flanking opportunity with the Rifleman role accompanying you.

Below, you’ll also see a “Watch” Go! Command. While your team always provides 360-degree security as best they can, there are times when you’ll want to direct their attention to a particular vulnerability—like a door, window, balcony, or hallway, for example. The “Watch” command will cause your Automatic Rifleman and Assistant Gunner to move to the position where you gave this command, and then watch the target area until you direct them to do something else. This allows you to then move or look in a different direction knowing your teammates will stay put, watch this vulnerability, and eliminate any threats that try to come through it.

External Content youtu.be
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


These are just two of the GO! Commands available in Six Days, and we’re anxious to show the community more. With that being said, we want to remind everyone that there are no complex radial menus or dropdowns in Six Days. Combat happens in the blink of an eye, and command and control requires more innovative solutions that haven’t been offered by other shooters over the last 20 years. We’re here to change that as real-world combat requires faster decision-making than ever before.

As a reminder, we’re planning a roadmap re-factor after we’ve released our Fireteam AI feature. Feedback from one of our most anticipated features will inform our next steps, alongside our much larger development and content plans.

  • Next news Gameplay Trailer: Fireteam AI Coming in November

More news von GRANDM0M

  • Herbst 2025 Update jetzt verfügbar

    GRANDM0M November 24, 2025 at 9:44 PM
  • Verbesserte Kampagnenmissionen

    GRANDM0M November 21, 2025 at 6:16 PM
  • Lagebericht: Befehlsoverlay

    GRANDM0M October 31, 2025 at 8:17 PM
  • BATTLEFIELD 6 - COMMUNITY UPDATE - PLAY YOUR WAY

    GRANDM0M October 28, 2025 at 10:52 AM
  • Battlefield 2042 Update 1.75 (9.2.1)

    GRANDM0M September 9, 2025 at 4:25 PM
All news
News subscribe
1 subscribers

Videolist

  • Neujahr

    Neujahr

    • GRANDM0M
    • January 1, 2025 at 1:58 PM
  • Neuer Helm update

    Neuer Helm update

    • GRANDM0M
    • November 28, 2024 at 7:55 PM
    Album
    GAP Movies
  • Neuer Helm

    Neuer Helm

    • GRANDM0M
    • November 28, 2024 at 10:43 AM
  • Intro

    Intro

    • GRANDM0M
    • August 22, 2024 at 6:50 PM
  • Delta Force: Hawk Ops - Official Havoc Warfare Alpha Mode Trailer

    Delta Force: Hawk Ops - Official Havoc Warfare Alpha Mode Trailer

    • GRANDM0M
    • August 3, 2024 at 6:18 PM

Categories

  1. Battlefield 6 104
  2. Battlefield 2042 6
  3. Six Days in Fallujah 15
  4. COD 0
  5. Andere Spiele 25
  6. Arma 3 1
  7. Delta Force 27

Share

Besucher

  1. Privacy Policy
  2. Contact
  3. Legal Notice

Folge uns

  • Facebook
  • Twitter
  • Youtube
  • Discord
  • Whatsapp
  • Steam
  • Instagram
Software: News System 6.0.7, developed by WBB-Elite.de
Powered by WoltLab Suite™ 6.0.22
Style: Core by cls-design
Stylename
Core
Manufacturer
cls-design
Designer
wcf.cls-design.designersNameTom
Licence
Commercial styles
Help
Supportforum
Visit cls-design