Battlefield 2042: Update 2.1.1 Patch Notes, Update erscheint am Dienstag

Es gibt eine angenehme Überraschung für Battlefield 2042 Spieler, denn DICE hat bekanntgegeben, dass Battlefield 2042 morgen, am 11. Oktober 2022 ein weiteres Update 2.1.1 erhalten wird. Neben der Ankündigung des Updates hat DICE auch die Patchnotes für das morgige Update bekanntgegeben.


Das morgige Update sollte auch die finalen Daten für das Event “The Liquidators” ins Spiel bringen, denn das Event soll ebenfalls morgen beginnen! Die vollständigen Details zum “The Liquidators” Event findet ihr hier.


Die Freischaltung des Battlefield 2042 Updates 2.1.1 erfolgt wie gewohnt um 10:00 Uhr deutscher Zeit für alle Plattformen. Gleichzeitig soll auch Woche 7 im zweiten Battle Pass und das Liquidators Events beginnen.


Ausblick auf das nächste Battlefield Update

Was das nächste große Update angeht, hat DICE noch kein konkretes Datum verraten. Im Rahmen des nächsten Updates sind neue Vault-Waffen und die Überarbeitung der Orbital-Karte enthalten. Einen Vorgeschmack auf das Orbital Rework findet ihr nachfolgend.


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Battlefield 2042 Update 2.1.1 Patch Notes

Das Hauptaugenmerk des kleinen Quality of Life-Updates liegt auf der Verbesserung des Gungames. Dazu gehören mehrere Änderungen an der Waffenbalance und Fehlerbehebungen, um ein einheitliches Spielerlebnis zwischen unseren Waffenangeboten zu gewährleisten.

  • The M16A3 and M60E4 now have correct recoil reduction on Consoles to ensure their performance is consistent across all platforms
  • The M16A3 and M60E4 have received balance changes to improve their performance
  • The Avancys, K30 and MP9 have received balance changes to reduce their performance
  • We have resolved an issue that was preventing some players from being able to Aim Down Sights (ADS) after exiting a vehicle
  • A hit registration issue has been resolved which could occur when using a controller and firing weapons over a sustained period

General

  • Setting Mouse Raw Input to Off in Settings will no longer disable mouse movement in-game

Maps

  • Renewal – It was sometimes possible to deploy under the map in the first sector of the US HQ. This no longer happens
  • Renewal – Fixed several areas on Conquest 64 that would incorrectly flag you as Out of Bounds

Weapons

  • Firing continuously with weapons while using a controller would sometimes desync recoil between the client and the server. As a result, shots missed their target when they should have hit. This has been resolved
  • The AC-42 sights are once again useable after equipping the UH-1 Smart 1.5x Scope in the default slot
  • Fixed an issue where the mesh of the UH-1 Smart 1.5x Scope was missing from the AC-42
  • Vault Weapons now properly apply recoil reduction when playing on Console
  • The range of weapon draw speed for Vault Weapons now matches those of All-Out Warfare weaponry
  • Fixed an issue where users cannot ADS after exiting a moving vehicle if the equipped weapon has an underbarrel attachment equipped
    • This bug reappeared after we previously rolled out a fix. Please let us know if you continue to experience it after this update
  • The M16A3 now has the correct Headshot Multiplier for Assault Rifles (2.15x)

Avancys


The Avancys was highly accurate, and coupled with its large magazine size meant it was too powerful during sustained fire. We have reduced its accuracy to compensate.

  • Base Recoil increased 0.32 -> 0.36
  • Dispersion Per Shot increased 0.03 -> 0.06

K30

The K30 is intended to be a close range SMG, and was too accurate at medium distance. Its accuracy at range has therefore been decreased.

  • Min Dispersion Angle increased 0.15 -> 0.18
  • Dispersion Per Shot increased 0.09 -> 0.15
  • Dispersion Decrease Rate reduced 20 -> 4

MP9


The MP9 is also intended to be a close range SMG, and similar to the K30 received an accuracy penalty to reduce its effectiveness at medium distances.

  • Dispersion Per Shot increased 0.06 -> 0.11
  • Min Dispersion Angle increased 0.14 -> 0.17

M16A3


The M16A3 did not match the performance of other Assault Rifles. To compensate we have reduced its recoil and improved its accuracy during sustained fire.

  • Base Recoil reduced 0.44 -> 0.36
  • First Shot Recoil Multiplier reduced 1.45 -> 1.15
  • Dispersion Per Shot on ADS reduced 0.13 -> 0.1

M60E4


The M60E4 did not match the performance of other LMGs. To compensate we have reduced its recoil and improved its accuracy during sustained fire.

  • Base Recoil reduced 0.6 -> 0.54
  • Dispersion per Shot on ADS reduced 022 -> 0.17
  • Reduced Stepped Recoil Multiplier from 6 bullets to 4
  • Damage Increased on all ranges

Quelle